Tuesday, 20 May 2008

Computer Game Physics

Computer games have come a long way, in this post I'll be talking about the more recent 3D games and how they have become enhanced with the use of physics engines.
Going past the time of Wolf 3D and Blood, newer games have developed to take advantage of technology as it has advanced over time.
Until a few years back, 3D characters needed to have their movements animated and were treated basically like 2D characters were in older games, they would have preset movement animations for when they were stationary, when they performed an action and when they were killed. I remember first playing Soldier of Fortune 2, and considering it to have amazing graphics, it was the first time I had seen use of "physics"; the use of a computer to calculate how a body would move after it is killed. This feature looks quite poor compared to physics in games being released today.
In my opinion the use of complex physics engines is one of the most important aspects to creating a realistic game. Games perfected this feature and the newest games to come out yet will have implemented complex new systems to base character movement and materials to respond to their environment and almost any physical movement, a great new preview for this engine was released quite recently:

The video above shows character movement and realistic collision emulation.
The video below, shows how using a complex formula, 3D environments and materials can be made to react in a highly realistic fashion




Monday, 19 May 2008

Sound and moving image association

Before I became interested in visual arts, I was interested in audio, and still am. I find music to be a greater part of my life than film or most other activities. This is why I thought it would be great to do a little post about influential and inspirational soundtracks to films and audio environments.

I love classical music, one of my favorite still living composers is
Zbigniew Preisner, he is well known for composing the soundtrack to The Double Life of Véronique (1991) and many other films.
His website contains a plethora of useful information, this quote can only partially describe why I admire him so much:

"I don't like going back and doing what I've already done, but I had to know whether my music 'sounded' as good without a film accompanying it. Did it stand up on its own two feet when removed from its cinematic context? To check this, I chose the Wieliczka salt mine, near Krakow: a secret, mysterious magical place 130 metres below ground. A unique atmosphere with exceptional acoustics.
The risk was great though: a subterranean symphony orchestra connected by 400 metres of cables to technical equipment on the ground above. Anything could have happened."

Weblink: www.preisner.com


When looking for soundtracks for my film I always first check through my archive of personal home-made sounds and compositions, even when I cannot find anything suitable I will still try to make my own soundtrack if I have the time. But when I don't, and the project is clearly not going to be publicized to any significant degree, I have the best time looking for suitable artists.

For my 16mm found footage project I chose to use a soundtrack which would suit the rough fast paced appearance of the footage, since most frames were different, the visual appearance would fluctuate and distort at great speed. This is why I chose a track from the Darkmatter Soundsystem compilation (link), a style of electronic music which is extreme to say the least, but not exactly innovative in my eyes. The track I chose in particular was perfect because of its generic hard-acid feel, a comedic notion in my eyes which accompanied the comedic clip in my animation perfectly once I had synchronized the movements.













Moving on,
I am intrigued by the aspect of using one's surroundings as a means of amplification and natural resonance. An artist known as Lustmord (site) specializes in creating soundscapes with dark moods and amazing resonance, he has recorded work in various locations, including vast caves and other acoustically unique locations. To listen to some of his work, you can go here: www.last.fm/music/Lustmord

But to me, Lustmord is just the start, since finding out about his work I have discovered many more amazing artists with styles combining doom-metal and sludge genres. One of my most favorite artists in this area are Halo, their album is free to download from embryo.antisound.net here

The Relationship Between the Director and the Actor(s)

I'd like to adress this subject matter purely on the terms of how it sounds, how I find the relationship between the director and the actor to be key factor in the success of a film.

I'll be mainly assessing this with my current film project in mind, "The Unreliable Narrator". Before starting any part of my film i needed to choose a set of actors, the film I wanted create was going to be about isolation and hallucination. The main films I drew inspiration from were Stalker and Eraserhead.

Looking at these films and their directors made me think about what led them to pick certain actors for such roles.


For example, when
Andrei Tarkovsky was shooting Stalker (wiki) many of the actors were poisoned from the surrounding area in which a lot of the film was captured. An amazing recollection of the events during the filming can be found here: link
A quote from that article:
"Up the river was a chemical plant and it poured out poisonous liquids downstream. There is even this shot in Stalker: snow falling in the summer and white foam floating down the river. In fact it was some horrible poison. Many women in our crew got allergic reactions on their faces. Tarkovsky died from cancer of the right bronchial tube. And Tolya Solonitsyn too. That it was all connected to the location shooting for Stalker became clear to me when Larissa Tarkovskaya died from the same illness in Paris..."
It fascinates me that Tarkovsky and his cast would put their lives at such blatant danger for a film.

David Lynch (IMDb) (wiki) - I have always admired Lynch's choice of actors, especially for Eraserhead, which was one of the main influences for my film. As Lynch became more recognized for his work he was able to take on more well known actors, I appreciate this because avant-garde directors usually tend to stick with unrecognized actors. In a way I perceive this as more of an exploitation of the audience's familiarity with the actor, where Lynch puts their situation in unusual circumstances, for example, Naomi Watts's role as one of the rabbits (from the series of episodes Rabbits (wiki)), where her face is not seen through the entire feature.

I wanted to add a particular student-life comedy element to my film, but I wanted to keep it to a style of my own, near the end of my film there is a scene based almost exactly on on a scene from Eraserhead, except set in student halls. The replication of the scene is more of a playful parody, Luckily my friend Leigh had shot a scene with me which suited the situation very well.

Sunday, 18 May 2008

Digital Art

Everyone has their own interpretation of digital art. I see it as a very loose term, sometimes as a broad definition and sometimes as a specific subject matter.
I like to think of myself as an aspiring digital artist, though depending on the interpretation of the subject, the criteria may be far beyond me.
As time has gone on, artists have been inspired by and affected by technology as it, in turn, has developed. New media artists utilize technology as it becomes available and use it to create artwork which could not have been conceived by traditional means.
A very useful book which was recommended to me is plainly called "digital art", written by
Christiane Paul, it covers many aspects which new digital technology has unveiled. This page contains usefull information from the book: link

I, like others, consider digital art to be a product of, or next stage of new media art. But I do not feel that I am entitled to an opinion as to what the term should mean. I like to think like this since most new age technology is based on a digital medium, and the possibilities of achievement with such a medium, especially when something as loose as art and expression are to be combined with it, seem to be unlimited.
Expression can tap into a massive range of themes and subjects, to incorporate a digital technology as a medium or partial aspect of this expression allows the final output be almost anything, to branch out and create an extremely diverse community. A community of digital artists where the only boundaries are not just technological skills and knowlede, but much much more importantly, creativity and imagination.

Id like to share some video's that I consider to be the work of great digital artists that have affected my art on a personal and inspirational level:

Created by: Alex Rutterford - this video synchronizes exactly to the audio (autechre)
Heres an interview with the artist explaining how he made it



This music video was created by 1st Ave Machine, I briefly talked about their compositing techniques in one of my earlier posts . The video is for a track by Chris Clark, one of my favorite electronic music producers.



This is a music video for another track by Clark, this time directed by Lynn Fox, an amazing artist. Go to the site: www.lynnfox.co.uk


This is an unofficial music video for another track by Autechre, I havent been able to find out about the artist.




I will be updating my list of favorite videos on a regular basis, you can check them out here.

Recently I have been increasingly interested in innovators of digital art and lesser known artists experimenting and exploiting new technology and older analog technology, I am not very familiar with most, but a very interesting video caught my attention recently which I felt i should post here: